2010年11月10日 星期三

Digital Games- But are they art?

a) How does Adams define art? Do you agree with his definition?
        Adam said art is not formula, art should be devided into four types:
        Literary art ( film and TV)
        Fine art ( music, dance, sulpture)
        Decorative art (wallpaper)
        Architecture

       art should not just be a kind of activities, but it should have some thing moral or meaning involve in it. art is the communication between artists and viewers. If the viewres is disturbed, the conversation would come to a halt. art is how to be used, it has its functional purpose. Creativity enhace the utilitarian aspect of art and art itself invoves economic purpose, salesbility is mentioned in the reading. Populart culture cannot be art.

       I agree the point that artwork is a bridge for artists to communicate with the viwers, just like Mona Lisa, the simle that portrayed by Leonardo is to tell people about the beauty of Mona Lisa. also, art has its functional purpose , if their purpose is the same is not neccesary to classify them into fine art, decorative art etc. but i dun think art should involove economic interest or i am afriad that if it really comes true, the artistic production may become marketing-directed. 
b) According to Adams, what is needed for videogames to be considered as art?
      The video game have narrativeand it can be literary art. If the critirias of fine art can be included in video games that it can be art. Also, the videogames have to challenge the players. they have to motivate and stimulate the viewers to think of issues that they don't know or think deeper to what  they already knew . if the new asthetics visual element, ideas and thought can be added into the video game, than it can be art.

2010年11月5日 星期五

presentation: constructing identity online

INTRODUCTION ISSUES:

l   What is identify? What is a digital or online identify? Different from “in person” identity?
n   One definition from the Concise Oxford English Dictionary of identity: “the fact of being who or what a person or thing is, the characteristics determining this.” More simply, one might say your identity is the answer to the question “who are you?”
n   Digital or online identity is a portrayal of who you are in a digital or online format. Like any form of identity, this presents only a slice of who you are, and in some ways allows a person to mare carefully control what that presentation of identity is.
l   Questions of authenticity
n   With the ability to construct your online personas, questions are raised related to the intention behind how this representation or conveyed. Is an online identity a “true” identity or is it something inauthentic, simply constructed by the portrayer.
n     “In sum, the selves that we have are composed of multiple identities and contradictory experiences. In late-modern society, it is almost impossible to have a fully unified, completed and coherent ‘self’; rather, we all tend to have fleeting, multiple and contradictory selves”
(Charles Cheung “Presentations of Self on Personal Homepages”, p45)
l   Identity convergence is when you have a crossover between different portrayals of your identity. As many people have multiple online identities this becomes a more relevant issue. Some risks that could come along with this would be if one identity is intended for a specific audience but the audience of a different one of a person’s identities encounters both identities they might question the person’s integrity and character through these contrasting portrayals.
l   Public vs. private sharing of personal info
n   Online identities can blur the line between what we traditionally think of as public vs. private information. It also can challenge comfort zones regarding what we might consider personal spheres.
l   Ethics issues
n   By placing your identity in a digital format instead of a living format it places this information in a place that can potentially be used by others
n   People can hide behind a constructed identity to harm others in ways they might not as their “real life” identities


let's talked about some basic information about Facebook.
according to facebook's own group, it was founded in February 4, 2004
the main ideas of establishing Facebook is:
 "...to give people the power to share and make the world more open and connected."

a book called Imagained Communities: Awareness, Information Sharing, and Privacy on Facebook (http://www.springerlink.com/content/gx00n8nh88252822/fulltext.pdf)states that : FaceBook in U.S. has been wellcome by thousand number of colleges and high schools, its users is over 9 million  or even more and more. its penetrates into more than 80% of the undergraduate college students!
->from this statement, we can see that facebook, indeed, set a "more open and connected" world.

according to Looking at, Looking up or Keeping up with People?: Motives and Uses of Facebook by Adam N Joinson (http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.168.3722&rep=rep1&type=pdf) said:
"...while the vast majority of messages (of Facebook) are sent to friends (90.6%), a large proportion(41.6%) is sent to friends outside of one’s local network."

from above, it seems that facebook can widen people social circle,
but in the same article, it also states that:
"Interestingly, an increased score on the content gratification scale was negatively related to the number of ‘friends’ reported to be linked to one’s profile. This perhaps suggests a sub-set of users gain gratification through the use of applications within Facebook, rather than through the accrual of ‘friends’...many of the applications available in Facebook ...at present...tend to rely on existing contacts, rather than the accrual of new ‘friends’. As such, they may serve to strengthen social ties, rather than acting to increase the overall size of a social network. Thus, investment of time and effort in social applications within Facebook may be
akin to messaging between friends ...rather than creating new links."
the statement state that people happiness is nothing to do with how many "friends" that they have. those application emerges in facebook is just used for strengthen their own social circle, but not really making new "friends".

 the aims of the Facebook may not be able to reach, meanwhile, many inherent problems may arise!

Problem of authrity:

here we've got a interesting clip in Youtube, talking about what things we can do in facebook.

like uploading your photos, adding friends, joining different groups, writting on people's wall, tagging post.
but by the time,, the lyrics of the song uploaded in Youtube points out an important point.
" how do you know this person? did you heard of this person? do u need to request confirmation? or just you think they look cute in the photo they posted on facebook?"
the lyrics points out that people are attracted by others with appealing appearance, but do those photo uploaded in Facebook is one's true self? that remains a questions. Meanwhile, people attentiom other's attention by using celebrities' photo or stealing from orther people's websites may arouse a problem of violation of intellectual perperties!


ethic problem:



forming opposing group to isolate people with different attitude is common in facebook, in which people often comment with hostillity, intend to provoke disputes and humiliate the guy who being isolated, this kind of opposing group constructing online is reguarded as a kind of social isolation or cyber bullying. this offense the mission of Facebook: make the world more open and connected.

identity convergence:

Imagained Communities: Awareness, Information Sharing, and Privacy on Facebook also said that  also said that :" its privacy default settings are very permeable: ...participants' profiles are searchable by anybody else
on the FB network, and actually readable by any member at the same college and
geographical location. In addition, external access to a college FB community
(e.g., by non-students/faculty/staff/alumni, or by non-college-affiliated individuals)
is so easy , that the network is effectively an open community, and its
data effectively public."



here is a clip about a case in reality proofing that facebook has its own disadvantages

an editor of a famous kid fashion magazine "kongfu"said it is hard to separate her job and private life from facebook. because her staff  can add her facebook. by the way, she can't control what her friends said may on her photos and wall. also, she may not be able to stop her friends from uploading some embarassing photos which may demage her image in office.

-> from the evidence above, we can see  constructing identities in Facebook gives rase to many sensitive problems like ethics problem, problems of identity convergence and problems of viewing authority.

Reference list:
1) Concise Oxford English Dictionary
2) Facebook (http://www.facebook.com/?ref=home#!/facebook?v=info)
3) Imagained Communities: Awareness, Information Sharing, and Privacy on Facebook
(http://www.springerlink.com/content/gx00n8nh88252822/fulltext.pdf)
4)  Facebook Song, Youtube,  (http://www.youtube.com/watch?v=rSnXE2791yg)
5)  Looking at, Looking up or Keeping up with People?: Motives and Uses of Facebook by Adam N Joinson (http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.168.3722&rep=rep1&type=pdf)
6) Opposing forum of Amina Mariam Bokhary in Facebook, (http://www.facebook.com/home.php?#!/pages/fan-dui-bao-zhi-jin-zhi-zhi-nu-zhi-pan-gan-hua-ling-fa-kuan-ji-ting-pai-yi-nian-zhi-suo-wei-zhong-pan-xing-fa/149723398374745)
7) Oposing forum of Mrs Chow in Facebook, (http://www.facebook.com/home.php?#!/notes.php?id=118559834822868&notes_tab=app_2347471856)
8)  Communities: Awareness, Information Sharing, and Privacy on Facebook, (privacy.cs.cmu.edu/dataprivacy/projects/facebook/facebook2.pdf)
9) Facebook is good for making friend but may damage the career reputation, Youtube, (http://www.youtube.com/watch?v=JsSGiBfowoc)

2010年11月3日 星期三

ethics of video games~~
















 there are the clips called Game Revolution.




              according to the film,  game is a way for people to relax themselve and have a moment to escape from the reality, just do what they can't do in reality~
               according to the film, some video games, like SIM does encourage aggressive value and anti- social action. for example, people can kill other man for no reason, actually, we all know that  murder is strictly prohibited and belongs to a serious crime, but in the game people can do what they like, which , in a certain extent, nurturing their violent tendency when they play these kind of game for a long time everyday!

               also according to the film,  the interviewer that that Us military use the game to "train" teenagers in order to nurture their desire of being on the war !!so ironic is that US is a country of chasing peace, many people oppose the war, but at the same time, US Government encourages teens to be a solders through different violent and military games. in my point of views, why us have such a lot of gun attack at school and different places is that the provenance of military game create these anti -social actions!

                i do think that government should have a right to ban certain games, especially for those which intend to blow up some social danger, and to provoke the contradiction between different races and groups.

               for example, a famous game from Japan using crazy man as a main character.  Everyone can be crazy man and can rape women or flirt them when them are walking on the street, which arouse people attention and serious critiques!

                an other example example is a game called little fighters, in which there has been  some element which are suspected teasing at Muslim god, which also arouse Muslim serious oppositions and require the author's apology @@

               i had just had an interview with my classmates talking about what games they would like to play, Edith said that she likes playing SIM City @@ she said that in the game, she can use the weapons to hit the passerby, like old women or lock people in a kitchen, if they can't cook by themselves, she can burn and kill them all ==!! so terrible, she also said that the game in a certain extent ( i think in a very large extent!!) would encourage people tendency in violence!! i do think it can be real!! because a few years ago, there was a news happened in Hong Kong that a boy who kill a guy who were suspected stealing his weapon in online game!! i think it is because the boy was so indulged with those violent game which blur the boundary of reality and fancy, so he acted like that!!

                from those examples, we can say that if the game which aims at provoking social and racial disputes, government have a right to ban these games!!

crazy man game in japan

little fighters